Here’s something I found during my goof-off day yesterday. It’s about 12 min long but worth it.
No Plan Survives Contact with the Enemy
So, last week I arranged to take today off from my day job. I had been feeling a bit of stress and with my knee giving me issues and the expense of next month’s WorldCon trip I ruled out my usual anti-stress measure a trip to Universal Studios Hollywood.
My plan for the day was to do nothing of importance. Play video games, mindlessly surf the internet and speak to no one except my sweetie-wife when she got home from her work.
Mostly my plan survived intact. I have played quite a few games of Call of Duty, watched a few interesting videos on-line, spun up bonus material on my Classic Universal Horror Blu-rays, and in general goof-off.
I also finished my scene level outline for my new novel. I had not intended to work on any writing today. The concept had been fun and zero responsibilities, however, the urge to finish this part of the job proved too strong for me to resist. I am glad I gave in. When I reached the final line of the final scene I also reached a fuller understanding of the theme of my story. Truly you do not know what you story is about until you actually write the damne thing.
Movie Review: Ant-Man
The Marvel Cinematic Universe moves into Phase III with Ant-Man. (Phase I ended with The Avengers, Phase II with Avengers: The Age of Ultron and Phase III will culminate with Avengers: Infinity War Part 1.)
Ant-man is a film with a troubled history. Numerous re-writes and replaced directors rarely yield a classic movie. While that trouble it evident in a somewhat schizophrenic storyline, this film is not a failure. The characters are likable, the action interesting and different, and the intersection with the Marvel Cinematic Universe consistent and on point. There are nice call-backs to the earlier films with appearances from characters such as Agent Peggy Carter and Howard Stark. The digital process pioneered in Tron: Legacy that allows older actors to portray younger versions of themselves has matured allowing Michael Douglas to play troubled genius Dr. Hank Pym across a span of ages. The film also pays tribute to the twisted history of the Ant-Man character, paying respect to both the Hank Pym Ant-Man and the new Ant-Man Scott Lang.
In the movie Dr. Hank Pym, decades after being forced out of his own company and from the international security organization S.H.I.E.L.D. is forced into action, replaying upon his daughter and an idealistic ex-con, Scott Lang, to prevent devastating technology from fallen into evil, insane hands. Scott Lang, played in a fairly likable comedic tone by talented actor Paul Rudd, struggles to find himself and a way back into his family’s good graces while dealing with becoming the newest hero in the expanding MCU. In the end, it is friendship and ingenuity that save the day.
The film is serviceable and I enjoyed the two hours watching it, however, more than once it falls into formula. There is a cliche, well worn in genre films, where an experience or warning that occurs early in the film establishes the method for the hero’s final victory. This was subverted nicely in 2008’s Iron Man when the ‘icing problem’ Tony encounters during his first flight as Iron Man is only part of the climax’s resolution and not the totality of it, In Ant-Man the telegraphed information, plays straight into the hero’s victory in an unoriginal manner typical of the cliche. that said this is a problem that is likely only to be visible to those already deconstructing plots and stories. Over all I think most people who enjoy the popcorn fun of summertime superheroes will enjoy Ant-Man.
A lovely image
After a more than nine-year transit the spacecraft New Horizon this week achieved a historic fly-by of Pluto. Pluto, planet or dwarf planet depending on your passion, has been a mystery for decades. Seen through the Hubble Space Telescope as barely more than a smudge, this world has been a favorite and an unknown lurking at the edge of the solar system.
Now we have wonderful images taken by the spacecraft and in my opinion Pluto is one of the loveliest worlds in our system. The scientific data continues to pour in and understanding it will take years, but this week it is all beauty and excitement.
New Theme
Quickie Movie Review: The Big Combo
My current novel in progress is a science-fiction noir and to put myself in the right mental head-space for plotting it out I am watching a lot of noir films. This week I discovered one that is apparently a favorite of Joss Whedon, The Big Combo. Whedon nods to this movie in his feature film Serenity by naming twins character duo after a two-man button team from this film, Fanty and Mingo.
This film follows a straight-laced police detective, Leonard Diamond as he tries to bring down an underworld Boss, Mr. Brown. Brown is played with oily smoothness by Richard Conte who played another slick underworld boss in the classic film The Godfather.
For most of this film, I was engaged, but not enthralled. The characters were likable enough and the writing and the production competent enough to make for a watchable experience before bed. (I like to watch 20-30 minutes of stuff to unwind after writing and editing and then go to sleep.)
I didn’t understand why someone of Joss’ talents might have a special place for this film until about an hour in and then the plot twisted into a new and novel shape. Most movies I can see their ‘surprises’ long before the actual reveal. It goes with plotting your own, but not this time. This one, and clearly I am not going to tell you what it comes out of the blue and yet was not forced or gimmicky.
The film has fallen into the public domain so you can likely find it in all sorts of places. I streamed it from Hulu. It’s less than 90 minutes and worth at least one viewing if this genre interests you.
Movie Review: Jurassic World
Friday Night my plans for the night fell through and after a pleasant evening spent with my
sweetie-wife I went to the theater and watched the newest installment in the ‘Jurassic‘ franchise. Of the previous three films I have seen two of them in the theater and Jurassic Park III I watched on blu-ray when I picked up the boxed set at a decent price. So I am a fan but not a particularly hard core one. I was not determined the watch this installment on the big screen, but the chance arose and I do believe that a film is best viewed in a proper theater.
Short review: I enjoyed it but I did not love it.
The film is set twenty years after the original Jurassic Park. Jurassic World is a going concern having made real Hammond’s vision of a zoo/theme park with living biological attractions. The story borrows and lifts from previous franchise themes and characters, but in a simplified manner reducing all the people to stock characters with little to inject life into them. Protagonists Corporate characters are cold business people who have a change of heart learning what is really important in life. Child characters are siblings living under the threat of a family dissolution. Scientist characters are haughty in their arrogance in the face of nature and disrespectful of their creations. (There’s an argument to be made that the I-Rex is really a new version of the Frankenstein tale.) Villainous military characters see only the potential for war and death, though the concept of V. Raptors replacing soldiers or drones ranks for stupidity right up their with the company’s weapons division obsession w the Zeta Reticulian parasite in Alien. Chris Pratt’s character is the wise uber-competent hero who is rarely wrong and needs no life lessons to learn.
All that said, and these are real flaws, the films was fun in a theme park kind of way. (I was also amused just how much the set of Jurassic World looked like the theme park Universal Studios.) the film pretty much jumps to action with just minimal set-up and once the action starts, it runs at full speed, pausing occasionally for nods and camera-winks to the original film, and then right back to the scientifically implausible I-Rex and her need for violence.
If you like films with lots of action, and you can tune down your disbelief enough this film is enjoyable, but not one worthy of repeated viewings.
Not a movie post
I had planned to post and talk about the classic 1973 film The Wicker Man. (Yes, I have post before on that movie but it is one of my favorite and I watched it last night in tribute to Sir Christopher Lee’s passing.)
However events today have changed my plans.
As of today I can announce that I am now represented by the Virginia Kidd Agency. They have accepted my novel and I look forward to a long and productive partnership with this prestigious agency.
I am so there
A Drew Goddard script, based upon a kick ass book, and directed by Ridley Scott?
There’s no way I am missing this one.
Getting a tad despondent over my D&D Game
So for a number of years I have been running a 3.5 D&D campaign setting. For the last four years it has been a particular campaign. Sadly of late I feel like the game is getting out of control and beyond my ability of manage. That has brought several issue to the fore concerning 3.5 and how much I have come to loath certain aspects of the system.
1) Wizard’s Wal-mart
The variation of D&D that i learned, knew best, and enjoyed the most, A D&D had now rules for the buying or selling of magical items or spells. You found them as loot. 3.5 introduced crafting rules, selling rules, and buying rules. In my opinion that has horribly damaged the tone of the game. Where once magical items were things of power, rare and unusual, now they are consumer goods. When players obtain treasure the motivation is to sell it so they can go shopping and buy the magical items that they really want. The whole concept of item being tied to story is trashed. In addition to devaluing the emotional impact of magical items, this has the larger effect of transforming settings from quasi-medieval to sort of a pre-industrial consumerist culture. Magic isn’t rare and strange power, it’s just a skill set like programming or drafting.
2) Mundane Magic
I can recall clearly looking around at my players and noticing that everybody save one cast spells. The proliferation of new and unusual classes and prestige classes has so greatly inflated the number of potential spell casters that being a spell caster is nothing of note. The use of magic in such a situation quickly becomes no more interesting than the use of any tool. Magic has been demystified from arcane and unknown lore to a set of Ikea instructions.
3) There’s a rule and an exception for everything
Once upon a time I ran long running campaigns with only three books. The DMs guide, the Players Handbook, and the Monster Manual. That was it. The entire library needed to play my campaign. Currently on my shelf there are 31 rule books. Every single one introduces new character classes, new spells, new feats, new items and new ways of doing things that have to be integrated into the existing system. It makes StarFleet Battles look positively straight-forward. Of all the players in my game both active and those on a temporary hiatus, very few come from just the core books. Running a game is often derailed into not only looking up a rule, but trying to find which cursed tome holds the information.
4) Complexity Curses Spontaneity
Back in my days of running an A D&D games I often rans for hours with very few notes, flying by the seat of pants through the encounters and storyline of the game. 3.5, just the core books, introduces a level of complexity that make spontaneous encounters quite difficult. Once the ‘splat’ books are added it becomes an impossibility. (At least for me.) Every encounter must be pre-generated, the numerous statistics documented, and the paperwork prepared. All this is doubly true if your players are of the sort who challenge rulings causing the game to stop so the 31 rulebooks can be consulted, If the player group diverges significantly from the expected play line the games usually has to stop because the system impedes ‘winging it.’
5) Behold the Mighty Munchkin
Start with a system that from its complexity rewards detailed attention, add in 31 books of exceptions to rules and interesting abilities, mix on top of that the ability to pick and choose your magic items at Wizard’s Wal-mart and you have the ideal recipe for Munchkin Mayhem. A player with even a modicum on intelligence and the will to do the research can craft characters that engines of efficiency, molded from the right classes, the right feats, the right spells, the right items to be far more powerful than a ‘standard’ character of that level. Worse yet such players tend to drag the entire campaign down the rabbit hole of combat calculations. No one wants a weak link in the team and the advice on builds end up guiding everyone down the ideological paths.
That’s my rant, my course of action?
I don’t know.

